Display Issues
Display
Issues
Resolution
Phones
LG Spectrum : 1280 X 720 Format : 16 x 9
Apple iPhone 4 & 5 : 1136 x 640 Format : 16 x 9
Tablets:
iPad: 1024-by-768 Format : 4 x 3
Android: example:
Asus Transformer Infinity TF700 1,920x1,200 Format : 16 x 9
Iconia Tab A100 2011 1024x600 Format : 16 x 9
Laptops : 1366 x 768 and up
Mostly 16 x 9
Desktops :
Still fair number of 4 x 3 around
Some examples
Screen Size :
Phones : 4" - 4.5"
Tablets : 5" - 12" (Acer)
Laptops : 8" - 17"
Desktops : 12 - 30+
Flicker
Impact of a Flickering Display
CFF 60 Hz/50 Hz
Recommended flicker rates between 66 Hz and 120 Hz (Bridgeman, 1998)
Light levels and display size impact CFF
Depends upon length of off cycle (very short in LCD longer in others)
Flicker vs Update Rate - an aside on High Frame Rate Movies
5 Hz
10 Hz
15 Hz
20 Hz
30 Hz
Flicker is not the same as Apparent Motion
The shorter off time of LCD displays leads to motion blur
Examples:
LCD
CRT
Color/Color Gamut
Let us look back at the CIE Diagram
What colors can the diplay really reproduce?
Lighting
Effects on Contrast
Effects on Color
Impact on Color Data
Summary
Displays are highly variable
They impact what is experimence
We are saved to a large extent by the fact that the eyes work as a contrast engine
We don't see point by point
We see how one area changes relative to next area
However, design for good contrast and simple arrangments to avoid the subltlies where these issues can be problematic
Next
Up
Top